Welcome to ShenZhenJia Knowledge Sharing Community for programmer and developer-Open, Learning and Share
menu search
person
Welcome To Ask or Share your Answers For Others

Categories

I am making a 2d platformer and I built my own script for player controller using raycasts. the player moves by using transform.Translate.

Now my character has a round head, so I want to add a capsule collider effect on its head so when it jumps up and bumps into corners of platforms, the rounded angle of its collider will push him slightly off the corner.

However, it is not effective to use a capsule collider 2d, as the player moves solely through script.

I would be incredibly thankful for any ideas on how to implement such a script.


与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
thumb_up_alt 0 like thumb_down_alt 0 dislike
3.8k views
Welcome To Ask or Share your Answers For Others

1 Answer

等待大神解答

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
thumb_up_alt 0 like thumb_down_alt 0 dislike
Welcome to ShenZhenJia Knowledge Sharing Community for programmer and developer-Open, Learning and Share
...