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How do I define the image format of a Texture Atlas in Sprite Kit?

For example, I want to set RGBA4444 or RGB565 as the output format to reduce memory usage. (Like in TexturePacker.)

Thanks in advance for your help!

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In your project build settings you can find Output Texture Atlas Format.

Step by step:

  1. In the Editor area, select your project and click Build Settings.
  2. Type Sprite in the search field, and press Return.
  3. Just set it to desired format:

Build settings for texture atlas format


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