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Here is the webglreport information when using defferent chrome launch options on macOS:

default:

Unmasked Renderer:Intel(R) UHD Graphics 630

Google Chrome.app/Contents/MacOS/Google Chrome --use-gl=osmesa:

Unmasked Renderer:Google SwiftShader

Google Chrome.app/Contents/MacOS/Google Chrome --use-gl=egl:

Unmasked Renderer:ANGLE (Intel Inc., Intel(R) UHD Graphics 630, OpenGL 4.1 core)

So angle is not used in default mode? and what is the used in default?

question from:https://stackoverflow.com/questions/65871916/what-is-used-for-webgl-in-default-on-chrome-macos

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