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I'm trying to swap objects for a homework problem that uses void pointers to swap objects. The declaration of my function has to be:

void swap(void *a, void *b, size_t size);

I'm not looking for the exact code how to do it so I can figure it out by myself, but I'm not sure if I understand it correctly. I found that one problem is by doing:

void *temp;
temp = a;
a = b;
b = temp;

only changes what the pointers point to. Is that correct? If it is correct, why doesn't swapping pointers actually change the contents between *a and *b. Because if your pointer points to something different, couldn't you dereference it and the objects would now be different?

Similarly, just switching the values like:

void *temp;
*temp = *a;
*a = *b;
*b = *temp;

Is not correct either, which I'm not sure why. Because again, it seems to me that the content is switched.

Does swapping objects mean complete swapping of memory and value of what a pointer points to?

So it seems like I have to use malloc to allocate enough space for my swap. If I allocate enough memory for one object, assuming they are the same size, I don't really see how it is different than the other two methods above.

void *temp = malloc(sizeof(pa));
// check for null pointer
temp = a;
// do something I'm not sure of since I don't quite get how allocating space is any 
// different than the two above methods???

Thanks!

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1 Answer

Swapping pointers does not change the pointed-to values. If it did, that would be like swapping address labels on envelopes moving me into your house and you into mine.

You were nearly there:

void swap(void *a, void *b, size_t size) {
  char temp[size]; // C99, use malloc otherwise
  // char serves as the type for "generic" byte arrays

  memcpy(temp, b,    size);
  memcpy(b,    a,    size);
  memcpy(a,    temp, size);
}

The memcpy function copies memory, which is the definition of objects in C. (Called POD or plain ol' data in C++, to compare.) In this way, memcpy is how you do assignment without caring about the type of the object, and you could even write other assignments as memcpy instead:

int a = 42, b = 3, temp;

temp = b;
b    = a;
a    = temp;
// same as:
memcpy(&temp, &b,    sizeof a);
memcpy(&b,    &a,    sizeof a);
memcpy(&a,    &temp, sizeof a);

This is exactly what the above function does, since you cannot use assignment when you do not know the type of the object, and void is the type that stands in for "unknown". (It also means "nothing" when used as function return type.)


As a curiosity, another version which avoids malloc in common cases and doesn't use C99's VLAs:

void swap(void *a, void *b, size_t size) {
  enum { threshold = 100 };
  if (size <= threshold) {
    char temp[threshold];

    memcpy(temp, b,    size);
    memcpy(b,    a,    size);
    memcpy(a,    temp, size);
  }
  else {
    void* temp = malloc(size);
    assert(temp); // better error checking desired in non-example code

    memcpy(temp, b,    size);
    memcpy(b,    a,    size);
    memcpy(a,    temp, size);

    free(temp);
  }
}

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